tag:blogger.com,1999:blog-8939714.post117137230235362084..comments2007-05-23T00:36:43.238+03:00Comments on PAPAKI (roguelike project): Map generators on progressvasilisnoreply@blogger.comBlogger6125tag:blogger.com,1999:blog-8939714.post-34792923243005402802007-05-23T00:36:00.000+03:002007-05-23T00:36:00.000+03:00I don't see why Win98 can't display what's current...I don't see why Win98 can't display what's currently used in papaki, it must be your program and not the OS.<BR/>Anyway as is it seems I can't play it as I can't get it to display properly.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8939714.post-1172031227358743702007-02-21T06:13:00.000+02:002007-02-21T06:13:00.000+02:00gamer_24k i think youre right about that, most peo...gamer_24k i think youre right about that, most people could be able to play at console with 50 lines, but I will keep 25 so later it will be very easy to increase it, rathen than oposite.vasilishttp://www.blogger.com/profile/09271063050631249845noreply@blogger.comtag:blogger.com,1999:blog-8939714.post-1171981324828510822007-02-20T16:22:00.000+02:002007-02-20T16:22:00.000+02:00I can't wait until an alpha version comes out. Vas...I can't wait until an alpha version comes out. <BR/>Vasilis your blog looks great under Linux. <BR/><BR/>I think you should consider making papaki to support linux too.Nikos P.http://www.igotanswers.infonoreply@blogger.comtag:blogger.com,1999:blog-8939714.post-1171788863088835712007-02-18T10:54:00.000+02:002007-02-18T10:54:00.000+02:00Don't bother converting the display to 80x25. The...Don't bother converting the display to 80x25. The large screen looks great, and writing games for Win98 is like writing games for a Mac; it's really not necessary. Besides, Vista is out now. I'd worry more about being compatible with that.Gamer_2k4http://reptoran.rogueforge.net/noreply@blogger.comtag:blogger.com,1999:blog-8939714.post-1171626350477751632007-02-16T13:45:00.000+02:002007-02-16T13:45:00.000+02:00So you suggest me to release test versions just li...So you suggest me to release test versions just like the past instead of making a another coffe break one.<BR/>I'll try to have something the next month.<BR/>Thanxvasilishttp://www.blogger.com/profile/09271063050631249845noreply@blogger.comtag:blogger.com,1999:blog-8939714.post-1171598378423122712007-02-16T05:59:00.000+02:002007-02-16T05:59:00.000+02:00Although I'm patient for a great game, it's also f...Although I'm patient for a great game, it's also fun to have playable 'incomplete' versions, sort of like how Dwarf Fortress (http://www.bay12games.com/dwarves/) is only in alpha but still fun to play.<BR/><BR/>I would say focus mostly on the long-term big game, but try to keep things playable, so you can release incomplete versions regularly and get feedback. Most people find getting that sort of feedback makes it easier for them to keep working on their game, too, I think...<BR/><BR/>Great news about the continious map, in any case. I always thought that was something Papaki needed.Aquillionnoreply@blogger.com