PAPAKI (roguelike project)

It's the news about the Papaki roguelike game.

Tuesday, January 25, 2005

Version 0.4.1

Here it is! With many new things.
-potion of identify(identify carried items)
-scroll of enchanting(enchant items,but need an orb)
-random teleports in dungeons
-2 tilesets;swamp,lake

-neutrals do not attack by mistake
-only visible messages are shown
-all bugs about weapons fixed

-visible items are displayed with names
-intelligent neutrals tell you theirs names(like villagers)
-skills(see them with 'S' command)
-element armor('E' to see)
-element armor and attack are displayed with stats
-you can buy or sell(at half value) at merchants
-CHARISMA gives chance to sell in higher cost
-weapon's weight decreases hit rate(not hit)
-'a'ttack command,useful to see your hit rate

For next version
-more skills
-display chating window

Known bugs
-very rare,when you change area,game freeze(have to change random method)

Enjoy testing
If you have more ideas you can join our group


  • At 12:28 AM, Anonymous Anonymous said…

    Oh my God! You are a genious! I can't believe how great version 0.4.1 is! Go on!

  • At 6:31 AM, Blogger SZDev - Slash said…

    Congrats for your work, I was playing a bit and noticed the following:

    * I think it mustn't prompt for which item to pick when there's only one in the floor.

    * The blinking cursor is always put in the last space after LOS calculation, I think it would look better if you locate it over the player.

    * The screen must be cleaned after browsing inventory else the UI screws with long inventories.

    There are some typos like (tiarra = tiara, etc) but I guess that's just because it's an alpha.

    I like the being's independent interactions and the "auto - look" (identifying the items and beings that are inside LOS)

    Keep up the good work,

  • At 10:39 PM, Blogger vasilis said…

    Yeah these are annoying thigs, I'll fix them the sooner.


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