PAPAKI (roguelike project)

It's the news about the Papaki roguelike game.

Monday, November 02, 2009

085 (incompleted)

This is a new version I am working on, it is not complete (towns and villages are empty), but while I have not much time to add more things these days, I'll give it to you and see the changes.

Fixes:
* travel mode works ok now
* villages and towns added, but incopmlete
* added slot for ranged weapons
* you can throw potions against enemies('t' key)
* get a single item from the ground without menu

Added:
* gain level and skill training system
* rangers taunt too


Download version 0.8.5


Thanks everyone who send me feedback, your interest raise my interest to upgrade the game.

Thursday, October 15, 2009

084 version for you

Here is finally a (somehow) playable version of the game:
Sorry I do not have the manual ready while there is much work to do.

Papaki 0.8.4

Commands:
=========
1-9 move
5 rest for some turns
W wilderness mode
e equip weapons/armor
i inventory
u use item (drink/eat)
f fling a missile(Missile and maybe Weapon slot must be filled)
s search for secret doors
g get item
c close near doors
Q quit game
l look
m show maps
M last messages
C say something(useless :p)
S view your skills

Tips:
When the game begins, equip your sword with 'e' command,you can enter the dungeon or walk around finding other tombs.
Best way to travel is 'W' at roads.
You can loot humanoid corpses for varius items.

Known bugs:
Some monsters do absolutely nothing until you get close
Various graphic layouts

Tuesday, September 22, 2009

Advancing Maps

Recently I work on the world map generation, the first screen shows the Map Screen, and the pointer is in a group of forest squares "Kriras", in the "Eom" Stadium(=State), '>' for tombs, 'o' for dorp(3-4 houses). This topographic function will be used for the first quest I add, where you must search and defeat the final boss.
The second screen shows how the dungeons look like now.



Wednesday, May 27, 2009

First dungeon screen

Here I have the very first screenshots from dungeon and town. I have just made the algorithms and hope you like the style



Thursday, May 14, 2009

Hello there

Hi, some free time these days, so I make some stuff
-varius locations for terrains
-fixed bugs with get/loot item commands
-monsters added
-skills to use and advance(combat)

Don't have much time right now, Ill write more later, cya

Tuesday, February 24, 2009

After the exams

Hello there! This period I am busy studying for university exams, but soon I will have free time again and continue the development ;)

Wednesday, December 03, 2008

Messages

Recently I made some types of messages:

1.Hero's message
ex. 'You drink potion of heal', 'You increase your Combat skill'

2.Visual message
ex. 'The rat bites the dog', 'The kobold throws an explosive ball against you'

3.Sound message (if visual is false)
ex. 'A dog is screaming in pain', 'You hear an explosion to the south'

4.Speech message
ex. 'The merchant says "Hello traveler!"', 'Someone whispers "over here" in the darkness'