PAPAKI (roguelike project)

It's the news about the Papaki roguelike game.

Wednesday, February 21, 2007

Things get better

Its very funny to find out that programming is easier than it used to be. I remember the last year where I was spending hours to add new functions and work properly, but now in a few minutes I can add a new feature which wasn't at the earlier versions of the game. Maybe its because things are still simple in the source, maybe.
Today I made some functions for better usage at output and added more files for loading(races, monsters,mapsets*,tilesets) , menu screen added too.
*another version of tileset for the world generator

Tuesday, February 13, 2007

Map generators on progress

More and more ideas are coming to my mind and the development crawls slowly but yesterday i made some good things for the maps. The console size will be 80x25 characters so it can be played at win98 finally( are there still users with win98? ) and "camera" focus in the area of the hero, areas now are only 15x15 tiles and are linked so good like a continious map :)
I was also wandering... do you want me to make a small rl just for a little game fun, or are you patient for the "GREAT" game?

Saturday, January 13, 2007

Good News

Hello to everyone, Im here to announce that papaki is back to life. The game is reprogrammed, and soon I will give you the new webpage.

Saturday, November 26, 2005

Here I am

Back! Did I miss ya? Guess not much... I saw nothing changed these weeks I was missing to the army. I hoped to some new ideas to add to the game, so I quess I'll have to think what to change tomorrow in the source.

Monday, November 07, 2005

072

DOWNLOAD
Fixed some bugs in the few free time I had.
You may find some feedback in Ethaniel's stupid site in the near future(I hope so)
I'll be back in some weeks by now...

Sunday, October 30, 2005

Here it is

DOWNLOAD 071 this version is for Aquillion and Ethaniel, they both helped alot the last days

+most data is loaded from files
+only messages of last turn are colored
+creatures are divided in many teams, allies or enemies
+fixed bug at summon spells
+updated the manual(abilities)
+unknown item types have different colors on every new game
+Skills: Javelins, Throwing Axes,
+Status: Feared, Sad
+changed the names of magic schools(Spellcast skills)

AND TOO MANY BUGS :)) ( my specialty)

Saturday, October 29, 2005

New items

It took me more days than I hoped but I think it worth. You will find different creatures and items next time and you can access the data so you can change or submit new items.
Added the Terrify and Sad ability for creatures and I'll add tommorow the Hide.
I just have to rewrite spells and I'll upload the new test version.