PAPAKI (roguelike project)

It's the news about the Papaki roguelike game.

Monday, July 26, 2010

New dungeon screenshot

I uploaded this photo because I found it a bit funny. 3 different enemies with venom gave to my character 3 negative status. The screenshot also show the new dungeon type.

Tuesday, June 29, 2010

Latest changes made

There are many changes from the last uploaded versin, some of them;

+classes and skills are excluded
+main attributes reduced to 4 (Str,Dex,Int,Cha)
+new inventory layout
+you can pick up items using [g] or [space]
+the world continent is one-piece, so all areas are accessible
+the world is divided in realms
+added scroll of idetify
+added Hallusination status
+when youre blind you see your items as unidentified
+new dungeon generator

Sunday, December 13, 2009

Papaki on Facebook

Hey there, I have made a page on fb 'Papaki the roguelike' so if you are a fan you can join :)
Feel free to add any comments or post a screenshot from your games.

It's been at least a month without progress but I will have some free time in christmas to make some changes and add some new stuff in the game. Probably there will be a new version before January.

Monday, November 02, 2009

085 (incompleted)

This is a new version I am working on, it is not complete (towns and villages are empty), but while I have not much time to add more things these days, I'll give it to you and see the changes.

* travel mode works ok now
* villages and towns added, but incopmlete
* added slot for ranged weapons
* you can throw potions against enemies('t' key)
* get a single item from the ground without menu

* gain level and skill training system
* rangers taunt too

Download version 0.8.5

Thanks everyone who send me feedback, your interest raise my interest to upgrade the game.

Thursday, October 15, 2009

084 version for you

Here is finally a (somehow) playable version of the game:
Sorry I do not have the manual ready while there is much work to do.

Papaki 0.8.4

1-9 move
5 rest for some turns
W wilderness mode
e equip weapons/armor
i inventory
u use item (drink/eat)
f fling a missile(Missile and maybe Weapon slot must be filled)
s search for secret doors
g get item
c close near doors
Q quit game
l look
m show maps
M last messages
C say something(useless :p)
S view your skills

When the game begins, equip your sword with 'e' command,you can enter the dungeon or walk around finding other tombs.
Best way to travel is 'W' at roads.
You can loot humanoid corpses for varius items.

Known bugs:
Some monsters do absolutely nothing until you get close
Various graphic layouts

Tuesday, September 22, 2009

Advancing Maps

Recently I work on the world map generation, the first screen shows the Map Screen, and the pointer is in a group of forest squares "Kriras", in the "Eom" Stadium(=State), '>' for tombs, 'o' for dorp(3-4 houses). This topographic function will be used for the first quest I add, where you must search and defeat the final boss.
The second screen shows how the dungeons look like now.

Wednesday, May 27, 2009

First dungeon screen

Here I have the very first screenshots from dungeon and town. I have just made the algorithms and hope you like the style