PAPAKI (roguelike project)

It's the news about the Papaki roguelike game.

Friday, February 04, 2005

Selling items

I have to fix dozens of stupid bugs like
-bloody tiles may erase doors or stairs
-magic creatures shall not bleed
-humans leave 'human bones" instead of just "bones"

Anyway, made the selling system with merchant, the cost to buy is the known and unchanged, but when you sell merchant may offer 2 values; 1/3 of cost or 2/3 of cost. The most Bargain you have most chance to offer 2/3. But denying offers could be tricky so made this disavdantage; if you denie an offer, the merchant will not offer any other 2/3 gold to buy as long you keep dialog box open and also loose 1 xp from Bargain and Sociality, so if you wanna sell something it's not good to denie offers. Sometime I'll make Bargain work with buying and not selling(or both) but for now works ok.
Question; is there anyone who read this shit? :P

2 Comments:

  • At 11:00 AM, Anonymous Anonymous said…

    Well... yes.

     
  • At 7:25 PM, Anonymous Anonymous said…

    The papaki is getting better !!!

    The trading options are great too !

    I propose that you make a trunk inside a house where the player can put all his stuff without to carry them all the time.

    Also it will be great to be more merchants and villages with shops where the player can buy whatever. Like weapon shops, magik shops, book shops and so on ...

    Perhaps some manufacturers of weapons or other stuff would be an other good idea. You give him some orbs and some money and he mades for you a weapon or neclace.

    The stamina should be going down when the player is carrying too much.

    Keep programming ....

    Nik

     

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