PAPAKI (roguelike project)

It's the news about the Papaki roguelike game.

Wednesday, October 22, 2008

Ideas for corpses

I had a conversation with friend Ethaniel about interaction with corpses.
The first thing we agreed (and already added in the game) is [loot] command that will replace [pick] for humanoid corpses. With [loot] your character searches the inventory of the dead and drop all items in the same tile.
Other options for beast corpses is [gut] and [skin], with [gut] you may find items eaten from the dead monster while [skin] will give you some valuable items like fur, fangs, eyes(for alchemy maybe).
Propably I will give all available options for beast corpses and let only [loot] for humanoids.
And as for small corpses they may give you only one item(like 'bat wings' for bats)

Right now I am working at range attacks(targeting, animation, throwers ...), and after determing the main item categories i will work on corpses.
Any comments?


  • At 5:09 PM, Anonymous Anonymous said…

    Is there an alignment system? I think that choices like that should rest with the player ( who they are allowed to gut ). Their choices affecting their alignment and interaction with other agents.

  • At 4:08 PM, Blogger Ethaniel said…

    Expect delayed answers as Vasilis doesn't have internet at the moment. just moved to new house and has to use library's internet connection, which is slow and occupied most of the times... so stay tuned.
    Oh... Don't ask!

  • At 9:33 AM, Blogger Βασίλης said…

    No alignment system, it would be fine but there are other preorities to make.
    Thanks for the comment!


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