PAPAKI (roguelike project)

It's the news about the Papaki roguelike game.

Monday, November 02, 2009

085 (incompleted)

This is a new version I am working on, it is not complete (towns and villages are empty), but while I have not much time to add more things these days, I'll give it to you and see the changes.

Fixes:
* travel mode works ok now
* villages and towns added, but incopmlete
* added slot for ranged weapons
* you can throw potions against enemies('t' key)
* get a single item from the ground without menu

Added:
* gain level and skill training system
* rangers taunt too


Download version 0.8.5


Thanks everyone who send me feedback, your interest raise my interest to upgrade the game.

9 Comments:

  • At 12:49 PM, Blogger Aquillion said…

    Wow, just after I commented in the other one.

    Some immediate thoughts after playing with it a bit:

    One of my characters died of bleeding, and when I immediately created a new character, that new character started out already bleeding.

    It's a shame that the [W]ilderness travel mode doesn't work in dungeons. I can sort of see how it would be difficult to handle, but given how big underground areas can get in Papaki, it would be nice to have a way to travel through them quickly... hmm. Well, maybe when spellcasting is in again, it can help with that by letting you return to the surface.

     
  • At 12:52 PM, Blogger Aquillion said…

    Also, a simple suggestion: When there's one object in your location, and nothing else (no stairs or anything), let 'space' be used to pick it up, too.

    Space seems to be used for a general interact-with-location key by papaki, and is used in particular for gathering mushrooms and rocks. So it would seem to fit here -- I find myself constantly trying to use space to pick things up, at least.

     
  • At 1:12 PM, Blogger Βασίλης said…

    Lol, yes space for picking one item shall be a nice feature.
    I may return many dungeons in small sizes as 45x45 tiles, because now it could be realy painful when you can't find a hidden door in such a big place.

     
  • At 7:43 PM, Blogger frogwind said…

    I kinda like the big sprawling dungeons, though. It's something that most games don't have. It would be neat if the player could find underground connections between different dungeons, say.

     
  • At 5:21 PM, Anonymous Greg said…

    This is very exciting, I'm glad to see you're still working on Papaki! Please do keep developing it, even if it's only a little at a time.

     
  • At 3:30 AM, Blogger Βασίλης said…

    Ok Greg, I don't mean to stop the development :)

    frogwind youre right, I'll try to make an undergroup map too

     
  • At 2:54 AM, Anonymous Anonymous said…

    Hey, just wanted to note my support. This is a really promising project that I hope you get to finish someday. :) I love to see someone taking things in a new direction!

     
  • At 9:17 AM, Anonymous Anonymous said…

    Hey, is Papaki project still alive?
    I'm trying to get the last version but all the links are dead...
    Please, do not say Papaki RL is over !

     
  • At 3:30 PM, Anonymous Aquillion said…

    I have no idea if it's still in progress, but I had a copy of the old version lying around on my computer, so I uploaded it here.

     

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