PAPAKI (roguelike project)

It's the news about the Papaki roguelike game.

Monday, March 21, 2005

Monster abilities

I'm trying to add some monster abilities before the next release, also added potions that effect for one game day. Blood effect and bleeding now requires blades, but hammers can stun the enemy for 1-2 turns. Cya

Thursday, March 17, 2005

Still developing

Yes, even if I am boring to post, papaki is growing. I remember the first test version had 9 files and <30kb source code, now papaki has 40 files and 170kb of source.
The bad news are that I didn't create spells and spellbooks as I should. The good news are that I created generators for monsters and weapons, so there will be a great variety when the game will be released.
So I have to write about materials that weapons are created from:
Material differences:
-depending on material a sword will be broken more easy or harder
-a material values more money than another
-some materials are immunite in magic and others give magic benefits
-...and others
These are the first materials I used an I guess more materials will be added
copper bronze iron steel gold mithril adamadium astral
shields and ropes can also be wood

Monday, March 07, 2005

Spells yeah

Now it's time for spelling...:) Papaki will have many spells for use, and I hope to make spellbooks too for permament spelling. Generators are becoming better and many artifacts will be added....

Tuesday, March 01, 2005

Rest is now ok

I had to fix the problem with resting that cause problem. You may download it again