PAPAKI (roguelike project)

It's the news about the Papaki roguelike game.

Thursday, June 16, 2005


The first quest added, actually it's nothing special, just to give some story.
Now I have to do these
-clean the code
-add the more spells I can
-add range combat
-weapon abilities
-hungry effect and dozens of items for feed and drink
-and many more

Wednesday, June 15, 2005

Spellbooks till now
-Sorcery: Magic Arrow, Burning Hands, Blink, Mage Armor
-Advanced Sorcery: Magic Missile, Burning Hands, Teleport, Mage Armor
-Geomancy: Teleport Above, Teleport Below, Stone Fist, Remove Wall
I was testing to see how useful could be these spells for battle, the only problem was the great number of rats. Teleports are of course to avoid combat generally. For advanced combat I'll make other spellbooks like Necromancy or DarkMagic
Now I'll go to make a coffe and write the main quest of the game, it will about rescuing an angel or something

Thursday, June 09, 2005

First Spellbook

In the morning I made the first spellbook to work. I can't say that I am so happy because I realised how messy is the source. I don't even dare to think how must time it will cost to clean it :/
If anyone believes that his project is worst written I challenge him for compare.
Anyway these things have to be done before I upload the 065(in few days I hope)
-2-3 spellbooks
-add the swim ability
-upgrate injury system
-add artifacts that give spells
-potions/scrolls/rings will have different names befone their type is identified
This is a shot from the increased world

Tuesday, June 07, 2005


It looked easier to make the target comman but I was wrong. Finally, it's done, and range command is ready for use. Some spells will be be added soon too, in spellbooks or some artifacts. I hope to have ready in a week at least 6 spells...
By the way, advanced the view worldmap command, so the world can be so big that you cannot imagine, if a game screen is a stadium, world will be 100x50 or 200x100 stadiums with many areas to explore ....and hunt :)