PAPAKI (roguelike project)

It's the news about the Papaki roguelike game.

Monday, January 31, 2005

Endless dungeooons

Village and dungeon generators fixed for good. Also there is a possibility to enter another dungeon in slope. If you are in level -1 and in surface there's not dungeon entrance or you don't remember the place instead of upstairs it will be created a teleport. The deeper you go, the more difficult enemies you'll find. Also some others things added. Unfortunatly couldn't upload the latest file. Some days later.

Thursday, January 27, 2005

In progress

I am currently working version 0.4.3. In .2 fixed the most bugs and annoying things, but just found the great problem when game freeze in changing area. It happened when an elemntal was spawn in a blank memory, with spawn there was created an orb, giving the orb the area attribute equal to its owner(elemental), but the elemental's area attribute was initialized in the next line(!)
I'll focus now at recreating village and dungeon generators, and add more skills and artifacts.Cya

Tuesday, January 25, 2005

Version 0.4.1

Here it is! With many new things.
-potion of identify(identify carried items)
-scroll of enchanting(enchant items,but need an orb)
-random teleports in dungeons
-2 tilesets;swamp,lake

-neutrals do not attack by mistake
-only visible messages are shown
-all bugs about weapons fixed

-visible items are displayed with names
-intelligent neutrals tell you theirs names(like villagers)
-skills(see them with 'S' command)
-element armor('E' to see)
-element armor and attack are displayed with stats
-you can buy or sell(at half value) at merchants
-CHARISMA gives chance to sell in higher cost
-weapon's weight decreases hit rate(not hit)
-'a'ttack command,useful to see your hit rate

For next version
-more skills
-display chating window

Known bugs
-very rare,when you change area,game freeze(have to change random method)

Enjoy testing
If you have more ideas you can join our group

Saturday, January 22, 2005

Things to change

I'm going to change some thing in combat,so that there will be no bugs any more. First of all I made the huge mistake to make player able to use 2 weapons, it is difficult to use them right, so I'll change RHand & LHand slots from equipment to Weapon & Shield. So 2 hand weapons will be used as set,like great weapons but will add normal damage with more hit(rate).
Also added more things, like chating with neutrals and some skills.

Tuesday, January 18, 2005

Version 0.4.0

Better grafphics and gameplay, items have varius colors and 'w'alk command work very good in dungeons.There are some little bugs already fixed but this zip file has the version 2 days ago.
I'm going to add skills and more items, also have to add a simple quest(like super enemy in deep dungeos),if some have ideas I'll be glad to have email.

Sunday, January 16, 2005


I made some orbs of elements. They can be used for weapon enchantment, but I didn't made the current scroll(spell) yet. Maybe later, in last days I fixed some things from 3rd version;
-beasts are friendly in village
-'w'alk command work better in dungeon
Tonight or tommorow I'll post another version.

Friday, January 14, 2005

Mr swampy

My favorite treant-type ,it is one of special creatures in game. like turtleman it is created from friend Meldokios. more drawings;
About development, I am trying to do a quest for the game, so that someone will have a goal when play it. Also I added the element powers;
Fire Water Earth Air Shadow Light
Some creatures will have resistance or weakness against them, a normal damage is 4 and a full(weaked) 8.
For example flying creatures will take zero damage in earth but full at air,a simple table;
treants(-Water,+Earth,-Air,-Shadow,+Fire)...just thoughts
in few days version 4 will be complete with spell to enchant items(&maybe more)

Monday, January 10, 2005

Test version 3

There are more features than I expected, actually is very playable for 3rd version,worthy to give a shoot.

Thursday, January 06, 2005

Happy new year

and I'll post the new version before Thursday.The new features will be a lot.Random dungeons,choosing race,some abilties,revealing area,various items and monsters,some scrolls. Recently I had problem with item usage but it will be fixed.Now let's introduce the attributes..
+hit points
+bleeding/poison resist
+hit rate
+movement speed
+detect traps
+mana points
+magic damage
+find more magic tems
+less aggressive enemies
+rememder areas(useful at way back)
+remember traps

Grey adds are not used yet....
Races not only use difference values in attributtes but also have different abilties like GoodVision(elves),DarkVision(orcs),HardSkin(lizzardmen)... and different allies and enemies.