PAPAKI (roguelike project)

It's the news about the Papaki roguelike game.

Wednesday, November 12, 2008

Map gen advances

Hello all,
I made some advances, in map generator these days and data files for spells.
The changes in map generator:
-fixed all bugs with road network
-squares(25x15 tiles) became more oval
-some tiles can supply you with items(ex. 'gather the herb')
-added new attributes in terrains
-blood tiles

This is a map I copied from a forest, you may see that some tiles are repeated, this has been fixed later but I didn't made another image.

Wednesday, November 05, 2008

Hiding the statistics

I decided to hide statistics from the game, only main attributes are displayed. I don't want player to think about number all the time. If you carry a weapon, your strength is ok and have skill appropriatly you're fine.

Now I upload 2 screenshots to show you what funny things I did yesterday (Of course I have done more stuff but about the code)



Monday, November 03, 2008

Skills and weapons

Hello, today I slept and missed 2 lessons but anyway, I came to laboratory to post some news.
These days I made the range combat functions, made a data file for item categories, drink potions, and advanced the map generators.
The code increased more than I expected and made 17 new source files from previous version.
But I found where to add the actions from monsters and will be easy to add old special moves and new ones.

Now I'd like to say an idea I thought last night, I will make some weapons to use more than 1 skill, for instance Axes skill will advance the usage of all axes including throwing axes, Throw skill will alse advance the throw of all items.

Now the really good news, I will release a playaple varsion before christmas.