PAPAKI (roguelike project)

It's the news about the Papaki roguelike game.

Monday, December 27, 2004

Compression

With my own methods I gor reed of ostream.h and game file has only 48kb insted of 440kb(!)
Many cool features added in version 3,it will be posted after the new year,till then have a nice time all!

Thursday, December 16, 2004

Dungeons at last!

Just made dungeons generator and game looks more interesting, in begining area there are downstairs to dungeon. I need to make more creatures,items and abilities and there will be a lot of fun!
http://www.it.teithe.gr/~vzoump/papaki/scr6.GIF

Monday, December 13, 2004

The new version(testing again)

That's test version2. http://www.it.teithe.gr/~vzoump/papaki/game2.zip
See what you like and dislike and plz contact me at puma_htp@yahoo.gr All ideas are welcome in this project.
Shot; http://www.it.teithe.gr/~vzoump/papaki/scr5.GIF
Adds
-'p' ,'d' pick&drop commands
-item lists appear in windows
-creatures leave corpses &weapons
-creatures are a bit smarter(when follow you)
-you choose your name
-2 new tilesets
-see the equipment('e')

Commands in game; pick drop equip

Friday, December 10, 2004

Shots

Here's two more shots of the new version
http://www.it.teithe.gr/~vzoump/papaki/scr3.GIF
http://www.it.teithe.gr/~vzoump/papaki/scr4.GIF
A windows helps you in pick and drop commands
Also fixed the battle system;
Damage; from (DAM/2+dice(DAM)) to (DAM+dice(DAM/2)
Evade; from dice(EV) to 2dice(EV)

New things

Just fixed messages to display the newest in booton. Also some stats appear in the right (life,mana,endurance,hit,damage,evade). Items can finally be picked and dropped(but only one each time for now).
Here's another shot http://www.it.teithe.gr/~vzoump/papaki/scr2.GIF
And the very first test version http://www.it.teithe.gr/~vzoump/papaki/game1.zip
There's nothing special, just if you are curious download it to see it.

Monday, December 06, 2004

Battle system & messages

Just finished the base battle system. I made some few monsters as neutral(move random), aggresive(get close to you) and hostile(neutral but when you go 4 tiles near become aggresive).
When enemy's hp(hit points) zeroes it dies. I can't upload a schot right now.
Also I finally made messages functions, 8 last messages will appear down of gamescreen.
I could make even more but I had to fix a lot of bugs(hours spending to understand that I was using a unit as a unit_type)
Anyway things are going fast now,soon the hero will pick/drop/use weapons and in few days my friends will play it.
Battle system:
Hero attacks
int hit=hero.dexterity+.combat_skill+.equiped_weapon.hit;
int damage=hero.strenght+.combat_skill+.equiped_weapon.damage;
int ac=creature.speed+.level;
if (dice(hit)>dice(ac)
creature.hp-=damage/2+dice(damage);
Monster attack hero
int hit=creature.speed+.level;
int damage=creature.damage+.level;
int ac=hero.dexterity+.combat_skill+.equiped_weapon.ac;
if (dice(hit)>dice(ac)
hero.hp-=damage/2+dice(damage);

Thursday, December 02, 2004

Adrania

Many days passed and nothing new :/ My PC was fucke* up last days and i still setup my program files. Next post i'll have new shot and some design code.