Time to hunt >:)
ver 064
[updates.txt not updated inside zip!]
+added class/age/sex selection
+fixed some visual bugs
+tracks lead at the position of monsters
+changed name generator
It is about to test the hunting ability. Fixed some problems making this version more fun to play. This version is for the_switch who suggested the hunting idea.
Only some methods are needed now to add range and magic attack. I was thinking that spells are available to player by items. For instance the spell list could look like this:
Spells=========
wand
a.magic missile
ring of firebold
b.firebold
Sword of King Argos
c.drain life
d.implode enemy
spellbook "Bone Language"
e.summon skeleton
f.smash legs
g.bone missile
h.cripple enemy
Of you cannot use sword+wand+spellbook at the same time, that's an example. I'll also make all wands to give the magic missile spell as a default spell for everyonw who use wand.
[updates.txt not updated inside zip!]
+added class/age/sex selection
+fixed some visual bugs
+tracks lead at the position of monsters
+changed name generator
It is about to test the hunting ability. Fixed some problems making this version more fun to play. This version is for the_switch who suggested the hunting idea.
Only some methods are needed now to add range and magic attack. I was thinking that spells are available to player by items. For instance the spell list could look like this:
Spells=========
wand
a.magic missile
ring of firebold
b.firebold
Sword of King Argos
c.drain life
d.implode enemy
spellbook "Bone Language"
e.summon skeleton
f.smash legs
g.bone missile
h.cripple enemy
Of you cannot use sword+wand+spellbook at the same time, that's an example. I'll also make all wands to give the magic missile spell as a default spell for everyonw who use wand.