PAPAKI (roguelike project)

It's the news about the Papaki roguelike game.

Monday, May 30, 2005

Time to hunt >:)

ver 064
[updates.txt not updated inside zip!]
+added class/age/sex selection
+fixed some visual bugs
+tracks lead at the position of monsters
+changed name generator
It is about to test the hunting ability. Fixed some problems making this version more fun to play. This version is for the_switch who suggested the hunting idea.
Only some methods are needed now to add range and magic attack. I was thinking that spells are available to player by items. For instance the spell list could look like this:

Spells=========
wand
a.magic missile
ring of firebold
b.firebold
Sword of King Argos
c.drain life
d.implode enemy
spellbook "Bone Language"
e.summon skeleton
f.smash legs
g.bone missile
h.cripple enemy

Of you cannot use sword+wand+spellbook at the same time, that's an example. I'll also make all wands to give the magic missile spell as a default spell for everyonw who use wand.

Thursday, May 26, 2005

Options

Finally added the options window:
-combat (normal/aggressive/defenssive)
-move (normal/careful/quick)
-search (on/off)
-roofs (on/off) .visual
-dark tiles (colored/grey) .visual

Search is used to find secrets in a dungeon or tracks in wild areas, it works fine with Tracking skill but tracks are removed very easily :/ need some work yet

Saturday, May 21, 2005

Recent changes

In last few days I didn't make any progress. But I changed some things:
-high and grey elf replaced with elf, dark elf with drowl
-next to life bar a colored '-' is typed showing how strong the enemy is

Thursday, May 12, 2005

063

Download

VERSION 0.6.3
============
-error checks during game
-added bodypart injury system

VERSION 0.6.2
============
-weapons and armor have lifetime before they break
-game start with randomize using time
-cursed and blessed items, added some scrolls too
-New commands: jump,roll,climb,look
-Search for secrets('5', 'A' for autosearch)

VERSION 0.6.1 fixes some problems with previous version like warning messages and lackness of monsters

Here is the funniest bug I have ever found :)

Thursday, May 05, 2005

Back from holidays

Here we are. I had to upload something but something annoying happend. A bug appered from nowhere and game window close. So it may took me some days to fix it and upload it.

Elements were almost useless utill now. So there will be many changes about them.
Some creatures will have extra armor to their element power not weakness. You can see he armors of of enemies using look command. For example your weapon has 4+2shadow damage and you attack a skeleton, if skeleton has 0+4shadow-2light armor the damage will be
4+2(shadow)-0-4(shadow)=2
If your weapon has no power damage will be 4-0=4 so it's beter to use common weapons rather than others that could be weak against specific monsters.